AI Insights · Timothy · July 2022
Top 5 Slime Games Performance in Kuwait Q2 2022
Discover the performance trends of the top 5 slime games on a unified platform in Kuwait during Q2 2022, including insights on downloads, revenue, and active users.
The second quarter of 2022 saw interesting performance trends for the top 5 slime games on a unified platform in Kuwait. Here’s a detailed look at how each app fared in terms of weekly downloads, revenue, and active users.
Slime Games: ASMR Simulator from Shake It showed varying trends throughout the quarter. Weekly revenue saw a notable peak at around $87 in the week of May 9, following a steady increase from early April. Downloads were relatively stable, hovering around 400-600 per week, with a slight dip mid-quarter. Active users fluctuated, starting at 1.8K in late March and closing at 1.4K by the end of June.
World of Slime Simulator Games by Solid Apps INC experienced a consistent revenue stream, peaking at $60 in the week of June 20. Downloads saw a significant jump in mid-April, reaching 106, and then fluctuated between 20-100 for the rest of the period. Active users saw a gradual increase from 180 at the start of the quarter to 295 by late June.
Goo: Slime simulator, ASMR from Exomind LTD had a mixed quarter. Revenue peaked at $47 in mid-April but saw several weeks with no revenue. Downloads were highest at 128 in late March but dropped to zero for several weeks before a small uptick in late June. Active users remained relatively stable, starting at 1.7K and ending at 1.4K.
Virtual Slime by Cider Software LLC demonstrated steady performance in terms of downloads, which peaked at 82 in mid-June. Revenue saw occasional peaks, with a high of $70 in early April. Active users were consistent, starting at 191 and peaking at 241 in mid-June.
Lastly, Fluid Simulation by Pavel Dobryakov had lower but steady activity. Revenue peaked at $37 in mid-April, with another small peak of $31 in mid-June. Downloads ranged from 4 to 54 per week, with a small peak at 32 in mid-June. Active users decreased slightly from 133 in late March to 62 by the end of June.
These insights are based on Sensor Tower data, and more detailed information can be found on their platform.